Class implementation

This commit is contained in:
2022-08-15 14:20:12 +03:00
parent a7d28cff02
commit 4e0f3bd436
+135 -131
View File
@@ -2,158 +2,162 @@
import random, copy, curses import random, copy, curses
def game_logic(l): class G2048():
oldHash = hash(tuple(l)) def __init__(self):
self.board = []
line_active= True self.board_line = 3
global moved self.board_size = self.board_line**2
merged = False for i in range(self.board_size):
while line_active: self.board.insert(i,None)
for i in range(board_line-1):
if l[i] == None and l[i+1] != None:
l.pop(i)
l.insert(i+1,None)
elif l[i] != None and l[i] == l[i+1] and merged != True:
mi=l.pop(i)
l.insert(i,int(mi)*2)
l.pop(i+1) self.moved = False
l.insert(i+1,None) self.stdscr = curses.initscr()
merged = True self.undo = ['u','r']
oldHash = hash(tuple(l))
moved = True
newHash = hash(tuple(l)) self.up = ['k','w'] #straight
self.left = ['h','a'] #straight
self.down = ['j','s'] #back
self.right = ['l','d'] #back
if oldHash == newHash: self.line = self.left + self.right
# print('Exiting: Boxes didn't move') self.column = self.up + self.down
line_active = False
def game_logic(self, l):
oldHash = hash(tuple(l))
line_active= True
merged = False
while line_active:
for i in range(self.board_line-1):
if l[i] == None and l[i+1] != None:
l.pop(i)
l.insert(i+1,None)
elif l[i] != None and l[i] == l[i+1] and merged != True:
mi=l.pop(i)
l.insert(i,int(mi)*2)
l.pop(i+1)
l.insert(i+1,None)
merged = True
oldHash = hash(tuple(l))
self.moved = True
newHash = hash(tuple(l))
if oldHash == newHash:
# print('Exiting: Boxes didn't move')
line_active = False
else:
# print('Repeating: Boxes moved')
oldHash = newHash
self.moved = True
return l
def reverse(self, rl, m):
if m in self.left + self.up:
gl = self.game_logic(rl) #k
else: else:
# print('Repeating: Boxes moved') gl = self.game_logic(rl[::-1])[::-1] #j
oldHash = newHash
moved = True
return l
def movement():
stdscr.addstr(10, 0, '\nMove the numbers: ')
m = stdscr.getkey()
global moved
global board
global board_reset
moved=False
board_temp=copy.deepcopy(board)
undo = ['u','r']
up = ['k','w'] #straight
left = ['h','a'] #straight
down = ['j','s'] #back
right = ['l','d'] #back
line = left + right
column = up + down
def rev(rl):
if m in left + up:
gl = game_logic(rl) #k
else:
gl = game_logic(rl[::-1])[::-1] #j
return gl return gl
if m in line: def movement(self):
for i in range(0,board_size,board_line): self.stdscr.addstr(10, 0, '\nMove the numbers: ')
rl = board[i:i+board_line] m = self.stdscr.getkey()
board[i:i+board_line] = rev(rl) self.moved=False
elif m in column: board_temp=copy.deepcopy(self.board)
for i in range(board_line): self.move(m)
rl = board[i::board_line]
board[i::board_line] = rev(rl)
elif m in undo:
board=board_reset
else:
raise ValueError('Can not move this way')
if m not in undo and moved == True: if m not in self.undo and self.moved == True:
board_reset=copy.deepcopy(board_temp) self.board_reset = copy.deepcopy(board_temp)
def move(self, m):
if m in self.line:
for i in range(0,self.board_size,self.board_line):
rl = self.board[i:i+self.board_line]
self.board[i:i+self.board_line] = self.reverse(rl,m)
elif m in self.column:
for i in range(self.board_line):
rl = self.board[i::self.board_line]
self.board[i::self.board_line] = self.reverse(rl,m)
elif m in self.undo:
self.board = self.board_reset
else:
raise ValueError('Can not move this way')
def print_board(): def print_board(self):
for i in range(0,board_size,board_line): for i in range(0,self.board_size,self.board_line):
stdscr.addstr(i, 0, '{!s:<4}'.join(' '*(board_line+1)).format(*board[i:i+board_line])) self.stdscr.addstr(i, 0, '{!s:<4}'.join(' '*(self.board_line+1)).format(*self.board[i:i+self.board_line]))
stdscr.refresh() self.stdscr.refresh()
def add_number(): def add_number(self):
try:
global board
global li
indices = [] indices = []
indices = [i for i, x in enumerate(board) if x == None] indices = [i for i, x in enumerate(self.board) if x == None]
li=len(indices) self.li=len(indices)
p = random.choice(indices) p = random.choice(indices)
board[p] = random.choices([2,4],weights=[80,20])[0] self.board[p] = random.choices([2,4],weights=[80,20])[0]
stdscr.addstr(13, 0, '\nNew number at position '+str(p+1)) self.stdscr.addstr(13, 0, '\nNew number at position '+str(p+1))
stdscr.addstr(15,0,str(li)+str(p)+str(indices)+' ') self.stdscr.addstr(15, 0,str(self.li)+str(p)+str(indices)+' ')
except e:
print(e)
def run(*args): def run(self, *args):
#TODO: Make a class so i can remove globals and simplify code self.game_state = True
# class Game(): self.add_number()
# def init(): self.board_reset = copy.deepcopy(self.board)
global li
global board
global board_reset
game_state = True
board = []
global board_size
global board_line
board_line = 2
board_size = board_line**2
for i in range(board_size):
board.insert(i,None)
global stdscr while self.game_state:
stdscr = curses.initscr()
add_number()
board_reset = copy.deepcopy(board)
global moved self.print_board()
while game_state: #self.check_playable()
print_board() try:
self.movement()
except ValueError:
#continue
pass
try:
movement()
except ValueError:
# continue
pass
if moved == False and li == 0: self.stdscr.addstr(13, 0, 'MOVED ')
#game_state = False if self.moved == False:
stdscr.addstr(15, 0, 'Game Over') self.stdscr.addstr(13, 0, 'DID NOT MOVE')
#print('Game Over') #TODO: Fix continue breaks game over but fixes undo
#curses.endwin() continue
return
stdscr.addstr(13, 0, 'MOVED ')
if moved == False: try:
stdscr.addstr(13, 0, 'DID NOT MOVE') self.add_number()
continue except IndexError:
# catch game over here
self.game_state = False
self.stdscr.addstr(15, 0, 'Game Over')
#print('Game Over')
try: def check_playable(self):
add_number() l=0
except IndexError: for i in ['h','j','k','l']:
# catch game over here if self.li == 1 and self.moved == False:
game_state = False self.move(i)
print('Game Over') l=l+1
self.game_state = False
#print('Game Over')
#curses.endwin()
#self.print_board()
curses.wrapper(run) if l==4:
self.stdscr.addstr(15, 0, 'Game Over')
def close(self):
state = True
while state:
self.stdscr.addstr(16, 0, 'Press q to exit: ')
m = self.stdscr.getkey()
if m == 'q':
state = False
curses.endwin()
game = G2048()
curses.wrapper(game.run)
game.close()
state = True
while state:
m = stdscr.getkey()
if m == 'q':
state = False
curses.endwin()